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The Miracle Warriors Guide
MIRACLE WARRIORS - SEAL OF THE DARK LORD
Page 4
Welcome To Areos!
You should now find yourself on the plains of Brontes, on Areos. Here is one of the new creatures you can expect to meet:
Gatanotow
Gatanotow. A relatively easy opponent, worth 38 Fangs & +35 Charisma.
Apart from the Gatanotow, most of the rest of the creatures that you meet on the plains you will have already come across. Head in a North Westerly direction and you should find the town of Tegea:
1. A man giving the towns name.
2. A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
3. Fang buyer (1 fang = 50 Guilders).
4. Weaponsmith. 
5. Town Elder. For a donation of 500 Guilders, you are told the following: "Beware the evil hordes' traps!".
6. The occupant tells you: "Areos' Sea Dragons have restoring potions."
7. The occupant tells you: "Magic spheres are found in a desert village."
8. The occupant tells you: "I heard Iasons Monument is in Areos' desert."
9. Shop:
Knife 3000 Guilders
Sword 4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders
Feather 3000 Guilders
This is your base of operations on Areos, so heal the party and stock up on supplies.
Another Trip Into The Desert
From Tegea, head West and slightly North. You should find yourself in a narrow strip of plain with desert to the North and South. This is the land of Kilix. Place your party one square West of the Westernmost mountain bordering the Northern desert and then head North. You should quickly arrive in a village where you will be greeted by the village elder...
"Impetuos Youth! I will trade for 1000 Fangs, no less."
If you agree to this high price you will be given a White Sphere and be told the following:
"This Sphere contains infinite power. Rub it, and no evil being can stand up to ye by itself."
You have just gained an incredibly powerful weapon, but, alas, you can only carry one at a time. There are a couple of new creatures in this desert:
 
Desert Wanderer - a tough opponent. Desert Wanderer. A fearsome opponent with the ability to cast flame spells. Worth 60 Fangs and +50 Charisma.
Gijim Gijim. Not too much hassle. Worth 32 Fangs and +90 Charisma.
Well, thats it for the preparation. You should now be ready to embark on the last part of your Great Campaign. You are ready to fight for the three keys which will allow you access to Terarin in the Final Battle. But where can you find the keys?
Finding The Keys?
The scroll has the clues you need to find the Three Keys which are hidden and guarded in the continent of Areos. You know from the first line that you need to travel eight days South, towards the smell of Spring's sweetness that travels on the South wind. If you travel eight squares South from Tegea you will find a monument, but stopping here reveals nothing except the sound of laughter. Travel eight squares West (Face Not Dawn is the next line of the scroll remember) and you will find another monument where again all you hear is laughter. Travel North five squares and the same happens at another monument. Head West for three squares and you will find yet another monument. Surely something will happen here, as this is the end of the instructions given in the scroll? Well, there is no laughter this time, instead you get to fight a Basailz:-
Basailz - A major Guardian Basailz. Very easy to defeat, and you gain +1000 Charisma.
After defeating this strange creature you will get the following message:
"The Basailz is dead! There's a small box! Open it!" and so you do:-
"Fools! The Seal Of The Dark Lord waits not for thou here!" whereupon your party suffers a small amount of damage, but then receives the following message:-
"Thou hast badly injured the Black Monk and his retainer."
Looks like you've done some good even though the trail of the Keys has gone cold. I was stuck at this point for several years, wondering how to get into the monuments, but a chance discovery enabled me to unlock the secret of the scroll. The secret is this: Each square on the map represents HALF a days travel. So return to Tegea, stock up on herbs and head SIXTEEN squares South instead of eight. You will find yourself on a patch of desert surrounded by  mountains. Searching here will reveal a monument. Cast the spell "Come, Iason" and you are in!
Well, some of you out there are smarter than me, and have managed to work out the secret of the scroll in the way the programmers intended! If you remember, a few of the characters you will have met on your travels will have left messages such as "Thou art only about half as big as Iason!" and "Iason was twice as fast as a normal man and of great stature." Using this information you should be able to deduce that Iason could traverse the land twice as fast as you and therefore you will need to travel for twice as long - 16 squares to Iasons 8! Seems so obvious now! Thanks to Furnace17 for that tip.
Finding The Keys! Part One
The map for the first Dungeon containing the Keys of Heaven. This one is sixteen squares South of the town of Tegea on Areos. You now find yourself in the underground dungeon shown on the left. The denizens of this dungeon are all creatures you will have met before - long ago. Remember creatures such as the Cavern Mantis & Orin? well this place is full of them. You should have no problem making your way to the key. It is visible on the screen as a treasure chest, but when you open it you meet the following creature:
Rokhod - A new type of Guardian Rokhod. Use your Staff's then polish it off with your swords. Your bounty? The Key of Heaven (and -1000 Charisma points, ouch!)
Once you've got the key, fight your way back to the surface - easy! Now head back to Tegea and get the party healed and stocked up on herbs. Cross the sea to replenish any other consumables, then head back to Tegea.
From Tegea, you need to go to the small lake that is located in the Kerberos desert (it is visible on the map) and find the town on the North-Eastern shore (which isn't shown on the map). This is Eratea and will be your base of operations for the final part of the game:-
 
1.  A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
2. Fang buyer (1 fang = 50 Guilders).
3. Weaponsmith. 
4. Town Elder. For a donation of 500 Guilders, you are told the following: "Fight all evil leaders to be victorious!"
5. The occupant tells you: "At night the evil creatures howl like the fury of the wind!"
6. The occupant tells you: "Our poor town of Eratea is in ruins because of them!"
7. The occupant tells you: "Deliver us from our terrible suffering!"
8. Shop:
Knife 3000 Guilders
Sword 4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders
Finding The Keys! Part 2
The second key is also in a hidden dungeon, sixteen squares West of the first one. Use the map to find it then go there - it looks like a patch of bare desert. Search and you shall find the way in by casting "Come, Iason".
The Dungeon which holds the Key Of Earth Once inside, make your way to the treasure chest which holds the Key Of Earth. Along the way you'll meet more creatures that you have already encountered, except this time they'll be harder than those of the previous dungeon. These include Barbeela, Itaks & Rohay, as well as the odd Senpi. The Senpi should not present your party with any problems, as you are much tougher than when you first used to meet them. The Key is guarded by a Sehod:
Sehod Sehod. Use the same tactic as you did on the Rokhod. When you win, you'll get 54 Fangs, The Key Of Earth and lose 1000 Charisma.
After your victory, make your way out and head for Eratea. You'll have to go and replace any items you have used.
Finding The Keys! Part 3
You should now be ready to go for the last key. Head for a spot ten squares North of the dungeon where you found the Key Of Earth. Here you will find another hidden monument. In you go...
The Key Of Hell Dungeon You will be familiar with the arrangement by now. The creatures you will meet in this dungeon include Barbeela, Inutas and Hanj. The Hanj can be a nuisance as they are still very powerful. Use a Stone Of Protection to stop their spells then finish them off with your sword. Head for the key and you will find.....
Ohod - Last of the Key Guardians ...an Ohod. Use a Stone Of Protection to stop its spells and then use your weapons. You will probably not need to use any magical items.
You will gain the Key of Hell upon defeating this beast as well as 58 Fangs, but you'll lose 1000 Charisma. Head back to the surface, and stock up on everything. You now have all three keys that you need to complete the final part of the game.
The Final Encounter
Head back to where the Key of Hell Dungeon is hidden, then go six squares (three days) West. Here you will find another Monument hidden in the sand. Before you go in, you will need to be sure that your party is strong enough. Check the picture below and compare it to your party.

Compare your party to this one to see if you are strong enough to face Terrarin.

Notice that the maximum health bar is below Treo. Your party will need to have attained this level if it is to defeat Terrarin. If your party is not yet this strong you will have to go in search of combat in order to build them up. If you need to do this, I recommend the area to the West of the town of Tegea. If you are this strong, then enter the Monument.
 
Level 1 of the final Dungeon When you enter, you will find yourself on Level 1 of a dungeon. Make your way to the stairs down which are in the top-left hand corner of the map. Don't bother with the Stone of Protection, you should have enough already. The denizens of this level include Rohay, Abzal, Inutas, Agama and Hanj. Beware the Hanj as you do not want to have to use up any magical items. Head down the stairs....
....and you'll find yourself on the next level. The inhabitants of this place include Gijim, Inutas, Skeletons (remember to use Guy) and Hanj. In addition there are further hazards in the form of false stairs. Using these will teleport you to another dungeon or the surface meaning you'll have to find your way back here again. These are marked on the map as exclamation marks ( ! ). Make your way to the real stairs at bottom-right. Level 2 of the final Dungeon
Level 3 of the final Dungeon You now find yourself on the third and final level. Creatures found here include Hirias, Gatanotow and Barune. Don't head straight for the stairs going down, go for the Herbs first. You'll notice that you now have 50 Herbs, more than enough to get you to Terrarin. Now head for the stairs. Before you go down, heal up the party to full health and check you have the following:

1 White Sphere
4 Staff of Earthquakes
11 Nuts
3 Potions
As many Stones of Protection as possible.

Head down the stairs.
 

And that is where I am going to leave you. The Final Battle is between you and Terrarin alone. You have all that you need to win, both in knowledge and in material. Good luck!

The End

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