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The Miracle Warriors Guide
MIRACLE WARRIORS - SEAL OF THE DARK LORD
Page 2
Your First Recruit
Upon returning to Oruk, you should purchase the services of the weaponsmith. This will cost you 12000 Guilders, so if you don't have that much money, you will need to fight the creatures of the plains around Oruk. This will also help build up your experience, which in turn will lead to an improvement in fighting ability and stamina. Try and find an area where Great Lions may be found, but don't stray too far - it's still early days and you could meet a creature that is beyond your ability to defeat.

Great Lion Great Lion - A good source of experience and cash at this stage of the game.

Once the weaponsmith has joined you, you will no longer need to visit the weaponsmiths in the towns or worry about weapons or armour breaking from taking too many hits. Your new companion will keep them all in top condition for no extra cost. Unfortunately, he won't get involved in combat.

Journey Into Darkness
Having drained your coffers, you will now need to refill them as the next thing you need to do is purchase the Mask from the shop in Oruk. This costs 15000 Guilders so its time to slay some more Great Lions. Try not to sell any more fangs as you are going to need them shortly. Once you have the Mask, you should head for the monument on the edge of the forest in the region of Julus. Now that you have the Mask you can see a little better in the darkness than you could before, but the view is still poor.
The Julus Monument Map Some of the creatures that you will encounter in the monument are strong, so you should ensure you have a full complement of herbs with you and have saved the game. Of particular note are the Cavern Mantis & Orin. If you find it too difficult to complete this monument then you will need to come back after building up your Attack Strength & Defence Strength. You may find it easier to complete the next section, Iris' Axe, first, but you'll need 300 fangs. There is no particular order in which these two sections need to be done, but the contents of one of the chests in the Julus monument will help you gain the Axe. 

Inside the monument you should head for chest T2 first & get the Ancient Helm. This device enables you to read any indecipherable writing you may find on the passage walls. After finding the Helm, head for chest T1, going via the passage with the writing on the wall and you should now be able to read it thanks to the Helm, but the message isn't very useful. At least you know the Helm works. Opening chest T1 will reveal 100 fangs, very useful for when you need to get the axe. You've got everything now, so get out as quickly as possible and head back to Oruk.

Iris' Axe
Once back at Oruk, get yourself healed & stock up on herbs. You'll need 300 fangs for the next bit so make sure you've got enough or almost enough - you can pick up a few more on the way. Head South from Oruk, across the plain of Ortygia and into the forest. You are looking for a castle that isn't displayed on the map & you'll find it on the coast. This should be the first time that you have entered a forest and the creatures you find there are tougher than those on the plains. The castle is only a few squares into the forest however, so you should be ok - run away if you have to! One creature you may encounter in the forest is the Liphant. These strange creatures are a tough challenge for you at this stage of the game - see the picture below. If you defeat one there is a chance that it will be carrying some Sacred Nuts which you will be able to take. These can be thrown at enemies to cause them damage - kind of like a hand grenade. Liphants can be found in the forests of Arukas and Marula.
 
Liphant - Source of the Sacred Nuts Liphant. Found in the forests of Arukas & Marula, they are your source of Sacred Nuts.

Once you find the castle, make sure you have the required number of fangs & then enter. You will be greeted by the King of Marula, who will exchange 300 fangs for Iris' Axe. This is the first of the Arms of Legend and is to be wielded by you. It gives you a significant boost in your attack strength. If you haven't been able to succeed in the Julus monument yet, you should have better luck now! After getting the axe, head North & back to Oruk. Heal your wounds & stock up on herbs.

Kadia and Guy
It is now time to find your first companion, Guy. Leave Oruk and head South West to the province of Baton. Avoid the woods that are shown on the map in a darker green than normal. On the coast of Baton, you will find a town that is not marked on the map. This is Kadia, with the following locations:
 
1. A man giving the towns name: "This is Kadia - We honour the God of the Sea."
2. A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
3. Fang buyer (1 fang = 50 Guilders).
4. Weaponsmith.
5. Town Elder. For a donation of 500 Guilders, you are told the following: "To get a ship, though must first defeat the Knight who lives in the Southern Woods."
6. The occupant tells you: "Hast thou found the Helm in the cave?"
7. The occupant tells you: "If thy fame is small, villages may refuse thee."
8. The occupant tells you: "Many of us have fallen to the minions of evil."
9. Shop:
Knife 3000 Guilders
Sword  4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders

You must have Iris' Axe for the next part to work. Visit the healer and you have the option of casting the spell "Awake, Giant!". Do so and Guy will join you:
"I am Guy, I have waited long for thee! Here is one portion of the Ancient Scroll. Complete the Scroll and the location of the Seal Of The Dark Lord will be clear. Let us search for our second companion. She is said to be in a town to the far South."
Now that Guy is with you, go to the shop & purchase a shield & armour for him. Don't bother purchasing a weapon for him - you are about to get a better one for free. Make sure you are healed & stocked up with herbs. A point about your companions that is worth mentioning here is that they join your party at the level below your current one. Therefore, if you are approaching the next experience level then you should wait until you have achieved it before collecting your next companion.

Guy's Sword, Minos & The Village Of Restoration
Head North into Dirke. Skirt around the forest and mountains and you should find the Apheidas Castle nestled there (a few squares East of the town of Minos). On the way you'll meet some new creatures, if you are really lucky, you might just come across a Gurol, though this is rare.
 
Gurol - Easy prey with a good reward Gurol - Easier to kill than you might think & yields 6000 Guilders, 24 fangs & +25 Character Points.

You may also meet the White Monks, who will give you advice and occasionally heal wounds, and the Black Monks - these are really nasty to fight and not really worth the effort. Fortunately, retreating from them always works.
 

Black Monk - Not worth the effort Black Monk - Tough opponents. If you defeat them you gain +200 Character Points.

You should be carrying at least 300 fangs when you enter the castle, or the King won't help you. If you have the required number of fangs, they will be exchanged for Turo's Sword which is weilded by Guy:
"Guy! Dost noble blood flow in thy veins? A single blow can remove the evil curse. Turo's Sword! Thou needst fear not the Forest of Curses."
Leave the castle, head back around the mountains and forests and cross into the region of Hierax via a bridge across the river. Let Guy do most of the fighting to bring him up to the same level as yourself. Head North from the bridge to the town of Minos which contains the following:
 

1. A man giving the towns name: "Welcome to Minos. How fare your travels?"
2. A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
3. Fang buyer (1 fang = 50 Guilders).
4. Weaponsmith. 
5. Town Elder. For a donation of 500 Guilders, you are told the following: "Wield the sword of Apeidas Castle and the curse of a Knight will do no harm."
6. The occupant tells you: "Hast thou been trained with the sword from the King in the village by the desert?"
7. The occupant tells you: "Face not alone the fearsome desert beasts."
8. The occupant tells you: "I'm praying that our land will see peace."
9. Shop:
Knife 3000 Guilders
Sword 4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders
Feather 3000 Guilders

At Minos, you should get healed and stock up on herbs.

Worth mentioning here are the Village of Restoration and the Swordsmith's Village. The Village of Restoration can be found in the mountains North of Penteus. At this village you can bring any dead character back to life for 30000 Guilders. The Swordsmith's Village is in Hierax, on the edge of the desert, several squares south-west of the town of Minos. Here you can improve your ability with weapons in exchange for 60000 Guilders per character. You really should spend the time and money to upgrade yourself and Guy before you try the next section.....

The Knight & The Boat
Head back South towards the Kadmos peninsula & into the forest marked in a darker green than any other forest on the map. Pass through it and as you step onto the narrow (one square wide) peninsula, you will encounter a skeleton. This is the Knight of the Southern Woods who was mentioned by a townsman you met earlier. He is normally quite tough to beat, but a combination of Guy & Turo's sword will finish him off after only a few attacks if Guy is strong enough. 
 
Knight. Guardian of the Kadmos peninsula. The Knight. Guy can finish him off easily with Turo's sword for 4 fangs and +100 character points.

If not, build up Guy to the next level by fighting in the forests where Liphants can be found. The forest North of Penteus can be quite profitable as it also contains Kokins. The Sacred Nuts from the Liphants will also help you defeat the Knight. 
 

Kokin - not too dangerous and very profitable. Kokin. Worth 8000 Guilders, 25 fangs and +25 character points. Not difficult to beat at this stage of the game.

Once the Knight is defeated, head South again and you will find a village in Kadmos which is not marked on the map. At this village you can purchase a boat for 30000 Guilders. This is the Argo and can be used to cross any water except the Sea of Areos. If you attempt to enter the Sea of Areos, you won't be allowed. Use the boat now to cross the sea of Julus and land on  the continent of Eratos. Beware the sea creatures as they will be some of the toughest you have come across yet.

Torif & The Staff Of Earthquakes
Once on Eratos, head for the town of Torif for the usual healing, stocking up of herbs and gathering of clues:
 
1. A man giving the towns name.
2. A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
3. Fang buyer (1 fang = 50 Guilders).
4. Weaponsmith. 
5. Town Elder. For a donation of 500 Guilders, you are told the following: "I have heard of youths with crystals going to the misty caverns."
6. The occupant tells you: "Great storms rage around Areos."
7. The occupant tells you: "Art though the long awaited Miracle Warriors?"
8. The occupant tells you: "Take me with you? I'll only hinder you."
9. Shop:
Knife 3000 Guilders
Sword 4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders
Feather 3000 Guilders

Leave Torif and head West and South to the land of Karme. Here you will find a village where you can purchase the Staff Of Earthquakes for 10000 Guilders. Up to 4 may be purchased at a time. The creatures of this land offer the prospect of great riches - but some are very dangerous. Of particular note are the Gurol's (see earlier if you haven't already met one) and the following two:
 

Agama - the two-headed fire-breathing Dragon. Agama. A two headed dragon with spellcasting ability. A tricky beast to defeat, but yields 5000 Guilders, 34 fangs and +35 character points.
Egara - High rewards for an easy kill. Egara. Easy to kill, causing very little damage to your party. Killing one gains you 3000 Guilders, 20 fangs and +25 character points.

Once you have your quota of the Staff Of Earthquakes you need to head for the town of Menos. This is not shown on the map supplied with the game, but is found on the Easternmost tip of Decuma in Apheidas, on the coast of the Kallipolis Sea - a long way from where you are now. On the journey back take the opportunity to visit some forests and stock up fully on Sacred Nuts - your'e going to need them.....

Menos & The Armour Of Kronos
When you reach Menos, take the opportunity to fully heal your party and pick up a few clues:
 
1. A man giving the towns name: "This town is known as Menos."
2. A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
3. Fang buyer (1 fang = 50 Guilders).
4. Weaponsmith. 
5. Town Elder. For a donation of 500 Guilders, you are told the following: "A staff found in Eratos will help thee kill the creatures guarding the Armour Of Legend."
6. The occupant tells you: "The Liphants of Arukas feed on Sacred Nuts."
7. The occupant tells you: "Be cautious: Slay a creature native to the caves and thou will gain ill repute."
8. The occupant tells you: "Thy worthiness to Iason shows in thine eyes."
9. Shop:
Knife 3000 Guilders
Sword 4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders

When all is as it should be, leave Menos and head West into the mountains. You will quickly find a cave which you should enter. You will immediately be confronted by the guardian of the cave - the Senpi.
 

Senpi - Guardian of Iason's Arms. Senpi. The toughest beast you've faced yet. Killing it gives you no reward except whatever it is guarding. You also lose 500 character points.

You'll need to use your magic items initially, the Sacred Nuts and the Staff of Earthquakes. This should weaken the Senpi enough for you and Guy to finish it off with your weapons. The Senpi were set to guard the Armour of Legend by the White Monks, to prevent them falling into the wrong hands. Unfortunately they do not understand that the time has come for the Armour to be used and so you have no choice but to slay them. This is why you lose character points - you are killing a creature opposed to Terarin's invasion, placed there by the forces of good. Your reward for all this effort is to be presented with the Armour Of Kronos. This armour is for your character. Return to Menos to nurse any wounds you may have, which, if you have used a full complement of Staff's and Nuts shouldn't be too many.

Medi
Once you have the Armour of Kronos, head East into the woods where Liphants can be found to replenish your supplies of Sacred Nuts. Remember that you can hold a maximum of eleven, but you gain them in bunches of three. You will therefore need to use one before you can gain your full total. Once you have eleven, head back South and get 4 Staff's from the village in Karme. Now head East to the town of Doris, South-East of the Silvius desert. Enter the town:
 
1. A man giving the towns name: "This is the long prosperous port of Doris."
2. A healer (restores health for a price and will sell herbs at 2000 Guilders for 5 herbs).
3. Fang buyer (1 fang = 50 Guilders).
4. Weaponsmith. 
5. Town Elder. For a donation of 500 Guilders, you are told the following: "Iason's arms are kept in Apeidas (sic) mountains."
6. The occupant tells you: "Didst though get a magic mantle in the cavern?"
7. The occupant tells you: "The stone of protection works on spells."
8. The building has a blue roof. Inside there is a dancer. 
9. Shop:
Knife 3000 Guilders
Sword 4000 Guilders
Armour 5000 Guilders
Shield 6000 Guilders

Go to the building with the blue roof and enter. You must have gained the Armour of Kronos for the next part to work. Cast the spell "Awake, Giant" and Medi will join you. "I am Medi! Here is my portion of the scroll. Our final companion has been changed to a beast by the Black Monks."

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