HOME PAGE
MIRACLE WARRIORS GUIDE PAGE 1
MIRACLE WARRIORS GUIDE PAGE 2
MIRACLE WARRIORS GUIDE PAGE 3
MIRACLE WARRIORS GUIDE PAGE 4
The Miracle Warriors Guide
MIRACLE WARRIORS - SEAL OF THE DARK LORD
Page 3
Getting Medi Armed
Medi joins the party with no sword, shield or armour, so if she's going to be around for long, you're going to have to remedy this situation. Don't bother with a sword or armour for now, but you may wish to pick up a shield. Head West, following the easiest terrain, and make for the Castle of Elatoria. Here, as long as you have at least 300 fangs, you will be presented with a special sword for Medi - Eros' Sword:
"Medi, let this sword serve thee in battle. Master it and the Earth will aid thee. Eros' Sword! It holds great power!"
Now go East to Torif to get healed and stock up on herbs. You should let Guy and yourself do most of the fighting at the moment as Medi is still to weak to take on the tougher creatures. Gurols, Egaras and anything weak is fair game however and should be used as sword practice for Medi. When Medi fights, you will notice that she occasional gets a "Crushing Attack". This enables her to do more damage than a normal blow. 
After stocking up, head east and skirt North around the desert. Ignore the monument for now, you're looking for a cave hidden in the forest North of Phrixos. Enter the cave (it's locked, but Medi can pick any lock) and face the Senpi inside. Use the normal routine (magical items followed by swordfighting) and you'll gain the Armour Of Athena for Medi.

Get A Little Extra Help....
After leaving the cave, head East and across the narrow strip of land that joins Thebe & Phrixos. In the land of Iphis, you will find a small village. Here, you can exchange 50 fangs for a Stone of Protection. Up to six may be carried and you use them in battle to try and destroy an opponents spellcasting abilities. They don't always work, but are essential in your battles against the larger, magical, creatures. Buy six.

Now it's Guy's turn to get some armour. Return to the village where you get the Staff of Earthquakes and buy a full quota. If you need to, visit Torif for healing and herbs. Head back to the Kadmos peninsula (where you bought the boat). In the South-West corner is a cave. Remember to ensure the party is fully healed before entering. Once inside you need to battle the Senpi in the usual way, but this time you probably won't have any sacred nuts. Not to worry, as you have Stones of Protection. Use these until you are told that the enemy spell has been stopped - the Senpi can no longer use any magic for the duration of the battle. Blast it with Staff's, then polish it off with your swords.

After the battle, heal the party then make the long trek towards the Swordsmith's village. The plains of Marula & Apheidas should prove easy for your party now, so take the opportunity to build up Medi's experience. Once at the village, upgrade Medi's sword. If you can't afford it, you'll need to do some more fighting. You now need to stock up on nuts, staff's and stones (if needed).

Down, Down, Deeper & Down
Head for the monument that is on the northern fringes of the Silvius desert. Once there, enter and head for the writing which is marked on the map. Here you will find the crystal among the remains of a fallen warrior. This crystal allows you to see as far as possible when you are in dark places.
After getting the crystal, head for the chest in the south-eastern corner of the map. Here you willl find the Aura Mantle. From now on you will not encounter any of the weaker creatures, as they will be too frightened to approach you. This is quite useful as the amount of reward you get from killing these creatures is hardly worth the time spent in doing it.
While we are on the subject of creatures, the ones in this monument should not prove taxing to your party. They mainly consist of Rokenk's and Cavern Mantis' which you will have encountered before. Of more note is the Barbeela, although it shouldn't give you any real trouble.
 
Barbeela
Barbeela - Looks like a big frog and fights like one too. You won't have to work hard to gain +50 Charisma and 28 Fangs.
Head back out and into the sunshine. You shouldn't have used any magical items while inside the monument, but if you have you should replace them - you're going to need them...

A Strange Odyssey
Make your way back to the town of Doris (take the opportunity to heal up if necessary). Once there, set off East across the Cloelia Channel until you find the island of Ikaros. Hidden in the mountains of this island is a cave. Inside is the toughest creature you'll have met so far - the Hanj, so you are strongly advised to save the game before entering.
The Hanj - And you thought the Senpi was bad! Defeating this guardian will cost you -1000 Charisma points.
You'll need to use up all your nuts and staff's first, then the stone (or stones) to stop the Hanj casting any spells. Finish off the Hanj with hand to hand combat, but be warned! This is a very tough opponent! It will be a close run thing as to whether you manage to do this and keep all three members of the party alive. If anyone dies then you are going to have to get them to the Village of Restoration. Even if you do manage to get out alive, the party is going to be extremely battered. Take a few moments to rest and repair the damage by taking herbs, then get back to Doris for a full rejuvenation and replenishment of supplies. 

So what of our ill gotten gain? You will now have Ulysses' Shield, the shield used by Iason himself. This shield has the power to neutralise Black Magic and is the only item that can rescue Treo from his curse. It is wielded by you, and if you check the Status screen, then you will see that you now have all three of Iason's Arms. All you have to do now is find Treo and fully equip the rest of the party. Easy, huh?

Finding Treo & Completing The Ancient Scroll
From Doris, visit the village where you get the Staff of Earthquakes and pick up a fresh supply. Next stop is the village where you get the Stone of Protection, and again you should pick up a fresh supply. If you look at the map, you will notice that just to the North-West of the village is a lake with an island on it. Make your way there and you will see that there is a cave on the island. In you go and you'll find....
A rather blue looking Treo ....a rather strange looking (and immobile) Treo (left). Well, at least you have found him. You are now offered the prompt of casting a spell (which makes guessing what you have to do next a bit easy). Cast the spell "Awake, Giant!" and you'll find yourself facing the much more dynamic Treo on the right, even if he does look silly wearing his blue pants outside his trousers.  A quick dose of Ready Brek later however and.....
Treo now gives his welcoming speech:
"The light has returned! I am Treo! I was trapped by a Black Monk! I am the final Guardian of the Ancient Scroll! The Ancient Scroll is now complete. I shall reveal the secrets within. My own armour and weapons are hidden in the North Cavern. My equipment can be found by calling out 'Treo Has Come!'"
Returning to the main menu, you will notice that the entry 'Scroll' has appeared. If you now select that you will see the scroll in all its glory.
The completed Ancient Scroll

Arming Treo
You should now head to the Northern tip of the land that you are now in (just South of where this whole adventure started). You will find a monument to Iason and should cast the spell, 'Treo Has Come' and you will enter an underground cavern.
Map to Iasons Monument in Northern Iphis Work  your way round all the chests and get out as quickly as possible. This is not a pleasant dungeon, as the monsters are starting to get harder to defeat. You may even meet the odd Hanj in here. The following new monsters dominate:
 
Rohay
Rohay. Its defeat gives you 38 Fangs and +60 Charisma.

 
Inutas
Inutas. Worth 15 Fangs and +40 Charisma.
Abzal - Nice design on that shell! Abzal. Worth 46 Fangs and +45 Charisma. Just look at the size of its health bar. This is an indication of how tough things are getting in the game. Take every opportunity to stock up on herbs and avoid damage.
Once you are out, head for Galia, just over the water. Here you should get healed and replenish supplies.

Finishing Arming The Party
Your aim now is to finish equipping the party with all their special weapons and abilities, before going looking for Terarins lair. Head West from Galia, into the mountains just over the water. Here, is another locked cave which you should enter. Inside is a Hanj guarding the Shield of Celene. This is a tough fight, so make sure you are fully equipped with nuts (11, not 9), Staff and Stones. You may also need a modicom of luck. There is a good chance someone will die here, so make sure you save the game before you enter the cave. Once you defeat the Hanj, Medi will gain the Shield. Heal the party, then head back to Galia for urgent restocking of supplies. Once done, you are going to have to go and build your supply of offensive magical items again. Use this opportunity to build up Treos ability. I recommend you visit the village where Stones of Protection can be found, then the village where you purchase the Staff of Earthquakes. Now head for the forests where Liphants roam, to stock up on Sacred Nuts.

Once you have all the magical items, head West and make for the Swordsmith's Village. Here you can get Treo's axe upgraded. All you are missing now is Guy's shield. If you require healing or herbs, then head for Minos, else head into the desert near the Swordsmith's Village and head North. You are looking for a mountain range near a lake. Here you should find a cave which you should enter. Inside is a Hanj guarding the Shield of Hector. When you defeat the Hanj, Guy will claim the Shield of Hector and your parties arsenal of weapons should be complete. Below is a summary of some of the creatures you can expect to meet in the Desert of Gorophonos:
 

Desert Mammoth Desert Mammoth. Killing one gives you 35 Fangs and +80 Charisma.
Jaral Jaral. A bizarre form of Giant Scorpion. Its defeat gives you 25 Fangs and +50 Charisma.
Desert Worm Desert Worm. This foe is able to cast Sleep spells. Worth 25 Fangs and +60 Charisma.
Laduor Laduor. This one casts Fire spells. Worth 40 Fangs and +70 Charisma.

Heal up after this battle and then head North West and into the centre of the small lake. You will see a small village, where you will be given the ship that will allow you to cross the stormy seas to Areos - but only if Treo is with you! You'll now need to head back to Minos to heal and gain herbs, then its off on the 'World Tour' to replenish your supply of magical items. You are advised to collect the Staff of Earthquakes last, you'll see why in the next section.....

Crossing to Areos
You should end up at the Village of the Staff of Earthquakes. From here, head North East to the Elatorian Castle, then West, out across the storm tossed seas surrounding Areos. You can cross it safely now because you have the boat from the desert village. After just a few squares you will land on the continent of Areos. Here are some of the creatures you'll meet in the seas around Areos:
 
Kinsai
Kinsai. This killer fish is worth 45 Fangs and +40 Charisma.
Sea Serpent
Sea Serpent. A nasty beast, having the ability to cast the sleep spell. Worth 52 Fangs and +72 Charisma.
Sea Dragon - An essential part of your quest.
The Sea Dragon. Killing one of these will gain you 56 Fangs but you'll lose -100 Charisma. But, take heart, for sometimes you will also be rewarded with a Potion of Resurrection.

So, you are now on Areos. All that remains now is for you to find and defeat Terarin! Find out how in Part 4, coming soon......
HOME PAGE
MIRACLE WARRIORS GUIDE PAGE 1
MIRACLE WARRIORS GUIDE PAGE 2
MIRACLE WARRIORS GUIDE PAGE 3
MIRACLE WARRIORS GUIDE PAGE 4